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Successful candidates will be able to teach a range of existing courses in animation, CGI/modeling, game development, and common core areas in the Program. The Computer Animation and Game Development Program in the College of Engineering, Computer Science & Construction Management is collecting application materials for a pool of lecturers able to teach existing courses in the Program with potential instruction positions available in interactive classroom settings as determined by need during the 2024-25 academic year.
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Exhibit knowledge of the history and critical theory of animation, as well as current practices of animation within the broader context of media arts and narrative filmmaking. Expertise in Entertainment Art/Animation practices using current industry standard tools such as Maya, Harmony, Storyboard Pro, and/or Clip Studio Paint EX.
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Sucker Punch, the studio that created Ghost of Tsushima, is looking for a Senior Animation Programmer to join our studio. Whether you are contributing on animation, pathfinding, physics, UX or special effects, this is more than just coding a feature in a single system; it is about contributing to the vision from user facing tools, all the way to the nut and bolts of the engine.
$123,000 - $184,600 a yearExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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Industry experience working on AAA character based games, or character based VFX animation. Rockstar is currently seeking a Senior Animation R&D Programmer with an interest in hair simulation, cloth, soft body, and GPU compute.
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Experience with real-time animation middleware or equivalent custom/in-house solutions, animation compression, and advanced animation memory management (streaming) Make recommendations to improve animation tools and pipelines, and make animator workflows more efficient.
$136,000 - $233,500 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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OverviewZeniMax Online Studios is looking for a Senior Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.
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Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming) Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions.
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Senior Vice President of Business and Legal Affairs - Animation Development and Production - Burbank, CA. comExplore In-House Counsel Opportunities:- Discover in-house legal roles in various locations including California, New York, Texas, New Jersey, Illinois, and moreJoin us and be part of a collaborative team dedicated to innovative projects in the entertainment industry.
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Our animation program is rapidly expanding, and as such, faculty must be able and willing to learn different mediums and software programs to support the four new paths being taught: Character Animation, in both 2D and 3D, Experimental Animation, Asset Animation Designer – fabrication, environments, game assets, etc., and VFX.
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The candidate must have experience teaching character development, digital illustration, storyboarding, animation, background design: materials, texture, and lighting, and related technologies.
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Teach graduate courses within the master's degree program in the Masters of Professional Studies in Digital Media, with a specialization in 3D Animation. Part Time Lecturer - Animation. Animation for Games.
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Responsible for instruction in the Animation Program including but not limited to the following courses: Drawing Fundamentals, Design and Color 1, Intro to Animation, Intro to Digital 3D, Animation 2, Advanced Digital 3D, Animation Concepts 1, Level and Set Design, Animation 3, Advanced Animation Studio 1, Animation Concepts 2, Animation 4, Animation Internship, Animation Portfolio and Advanced Animation Studio 2.
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Animation experience that includes state machines, low-level systems, compression, blending, and curves. Santa Monica Studio is seeking an experienced Animation Programmer for the development of a new unannounced title.
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Ability to write clear, maintainable, portable code Preferred Skills Experience with animation systems in network gamesGeneralist experience or prior experience in other core areas of game development, such as UI or gameplay programmingDegree in Computer Science or equivalent work experience Salary Range Senior Animation Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.
$100,000 - $215,000Full-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Mû par la recherche permanente de l'innovation et de l'excellence, pionnier et leader des technologies propres et de la mobilité durable, le Groupe entend rester à la pointe des grandes tendances qui font bouger le monde.
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Title: animation Company: Ilmxlab
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