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Advanced working knowledge of all the DCC standard software (Maya, 3Ds Max, ZBrush, Photoshop, Substance Tools) and end-to-end content creation pipeline. Advanced working knowledge of all the DCC standard software (Maya, 3Ds Max, ZBrush, Photoshop, Substance Tools) and end-to-end content creation pipeline.
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Strongly proficient in standard industry software such as Maya, ZBrush, Substance Painter/Designer, etc. Strongly proficient in standard industry software such as Maya, ZBrush, Substance Painter/Designer, etc.
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ILM Immersive is Lucasfilm’s award-winning storytelling studio, pioneering a new era of interactive entertainment in virtual and mixed reality. Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience.
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Experience working in 2D/3D design software such as Adobe Creative Suite including After Effects, Cinema 4D, Zbrush, Rhino, and Figma. Experience working in 2D/3D design software such as Adobe Creative Suite including After Effects, Cinema 4D, Zbrush, Rhino, and Figma.
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Expert ability in creating tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. Expert ability in creating tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
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Familiarity with creative pipelines and tools including Figma, P4, Maya, Zbrush, and/or Unity strongly preferred. Familiarity with creative pipelines and tools including Figma, P4, Maya, Zbrush, and/or Unity strongly preferred.
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4+ years experience using related software and packages (e.g., Photoshop, Blender, Unreal Engine, Maya, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects). 4+ years experience using related software and packages (e.g., Photoshop, Blender, Unreal Engine, Maya, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects.
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