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Professional experience with Maya / Blender and other digital content creation tools Professional experience with character dynamics and effects (clothing, hair, particles) Strong understanding of 3D skeletal systems and animation (retargeting, ik, mocap) 3+ years experience in games, film/video, AR/VR, or related fields 3+ years experience with programming/scripting languages such as C#, Python, C.
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3+ years of experience in either the game or film industries as a 3D artist. 3D Modelling, Maya or Blender, material/texture creation in structures/environments. As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.
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Bungie is looking for a Senior 3D Art Outsource Character Artist who will work closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Character assets such as championing character design to character armor/accessories for the game.
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Experience with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush is a plus. If you're a dedicated, curious, and a highly motivated tech artist who loves problem solving with our Artists and Engineers, you will be a phenomenal fit for our diverse and creative team.
Full-timeExpandApply NowActive JobUpdated 3 days ago - UpvoteDownvoteShare Job
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Understanding of optimizing 3D and 2D assets for memory and performance considerations. We are looking for a Senior Technical Artist who can help us create and build first class experiences.
Full-timeExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows.
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Experience with 2D and 3D art packages: Maya needed. As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our Character systems.
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Is an expert user of at least one 3D DCC tool (e.g. Maya/Houdini) We are looking for a Senior Technical Artist to drive forward the accuracy and performance of our autonomous vehicle simulation tools.
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Strong artistic skills and working knowledge of 3D art production. Proficiency in building skeletons, skinning and rigging in Maya. A good understanding of proprietary engine and related tools.
$29.81 - $55.14 an hourFull-timeExpandApply NowActive JobUpdated 4 days ago - UpvoteDownvoteShare Job
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Proficient with at least one major 3D authoring package like 3DS Max, Blender, or Maya. The Creative Labs group is looking for a well-rounded 3D Artist with a 3D design and production pipeline background to help our Art Team bring HTC’s concepts to life in XR. They are creating amazing software experiences to accompany HTC’s cutting-edge Vive hardware and are looking for talented and passionate individuals who want to get their hands dirty in day-to-day production to help shape and define these amazing consumer-level AAA projects.
ExpandApply NowActive JobUpdated 15 days ago - UpvoteDownvoteShare Job
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Experience in 3D content packages such as Maya, Blender, 3DSMax. Meta is looking for a technical artist to assist with building of 3D simulations of people, places, and things for computer vision ML synthetic data.
$130,000 - $180,000 a yearFull-timeExpandApply NowActive JobUpdated 22 days ago - UpvoteDownvoteShare Job
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Stylized 3D Environment Artist Project Lead. Low-poly modeling in Max/Maya/Blender; We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.
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Rigging and animation in Blender, Maya or Motionbuilder. Help translate concept art into immersive 3D experiences. Deliver AAA standard of work for a wide range of 3D tasks. Experience with asset pipeline, integrating 3D models, textures etc.
$81,590 - $95,827 a yearFull-timeExpandApply NowActive JobUpdated 3 days ago - UpvoteDownvoteShare Job
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Maya, Blender or other 3D modeling and animation software. Modern computer graphics skills- Unreal engingine, Maya, Blender. This entails working closely with computer graphics and software engineering to run and support the asset pipeline, animation tools, and simulation pipelines including artist- and data-driven solutions.
ExpandApply NowActive JobUpdated 29 days ago - UpvoteDownvoteShare Job
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Developing tools for Maya/Substance to creating an automation workflow that advances the fidelity of 3D/CGI experiences. - 5+ years working in a computer-graphics related field (VFX, Games, Film, Motion Graphics) in a similar role (Tech Artist, Pipeline TD, Pipeline Engineer, Art Tools Engineer.
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