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Propose program ideas; work with department to prepare outlines and treatments; write scripts; coordinate content, shooting locations and on-camera talent; act as or direct video and camera crew, log footage; digitize material; build sequences and transitions; mix audio; all utilizing a script software and digital editing system; and conform completed video programs for broadcast, web streaming and DVD distribution.
TemporaryExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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The Camera MVMs day would likely include: reviewing reporting/audits for their business's metric; conducting regular business rhythm activities such as WBR/MBR inputs or leadership; 1:1s or coaching sessions/problem solving with their team, MVM peers, finance partner, and or other key stakeholders; work on strategic projects, cross-org sme-ships, or key category initiatives.
$112,000 - $208,300 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture. Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware.
$146,994 - $208,000 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Oversee and provide media training to faculty and staff to help them prepare for on-camera and off-camera interviews with journalists and for podcasts, respond to tough questions, and shape the narrative with key messages.
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Conduct "demonstrate" skills for on camera education and selling of products to Retail Associates or End-Users directly. Experience with operating camera equipment (including Smart Phone and App based.
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As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles.
$177,008 - $251,000 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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IR Science discussion to include fundamentals of Thermal Science, absolute and relative temperature scales, demonstrate difference between units of measurement and temperature conversion between degree C/F differentials, heat and temperature differences demonstrations, description of electromagnetic spectrum, qualitative and quantitative thermography, identification of infrared wave bands and temperature effects on emitted infrared energy to objects.
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The best candidates have experience and knowledge of fashion retail, along with previous experience on camera, and a desire to grow their social impact in the fashion and retail community.
Starting at $800 a month (commission)Full-time/part-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Prototyping and engineering experience in at least ONE relevant specialization area in either Computer Vision or Machine Learning: SLAM, state estimation, sensor fusion, pose estimation, body/facial/hand/eye tracking, dense 3D reconstruction, object detection, segmentation and tracking scene understanding/semantic segmentation, photorealistic rendering, hardware, camera or online calibration.
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Outstanding communication skills, both for on-camera interactions and for mentoring teenagers. Active on social media with a talent for producing and disseminating high-quality digital content that resonates with a teenage audience.
$50 an hourFull-timeRemoteExpandApply NowActive JobUpdated Yesterday - UpvoteDownvoteShare Job
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Appear on camera in Atlas video content, boosting your personal brand. As an Atlas Wealth Advisor, we will provide you with the tools and resources you need to build your book of business, so you can focus on what you do best.
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Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Create and establish best practices for in-engine character animation, facial animation, and camera behaviors to support overall narrative and VO performances at high quality.
$136,600 - $202,300 a yearExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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When working remotely employees must maintain a workspace with an internet connection (access may be supplemented in some situations) where they can reliably perform work, remain available and responsive during scheduled work hours, and following FBOD’s Hybrid and Remote Guidelines including on-camera participation during virtual video meetings.
ExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Experience working on camera hardware, including sensors, lens, DSP, or computer vision processing units. Experience working on camera stack on iOS, Android or other mobile platforms.
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As an engineer working on Camera Foundation team, you'll work developing and extending our concurrent real-time pipeline, working side-by-side with the world-class engineers that built iPhone’s camera to what it is today, and build new great camera capabilities spanning the universe of Apple devices.
$131,500 - $243,300 a yearExpandApply NowActive JobUpdated 7 days ago
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