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Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.
$86,290 - $129,434 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows.
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Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, Speedtree. We’re seeking an experienced Environment Artist with an eye for detail and a passion for creating stunning photorealistic environments to join our team.
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Job Title: Technical Artist. Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes.
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High competency in 3D modeling, materials/surfacing software packages such as Maya, Zbrush and the Substance Suite. High competency in 3D modeling, materials/surfacing software packages such as Maya, Zbrush and the Substance Suite.
$89,200 - $141,800 a yearFull-timeRemoteExpandApply NowActive JobUpdated 4 days ago - UpvoteDownvoteShare Job
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4+ years experience using related software and packages (e.g., Photoshop, Blender, Unreal Engine, Maya, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects). As a Senior Concept Artist, you will collaborate with the Art Director, the Lead Concept Artist, and our partner departments to create imagery that will communicate the visual target and intended experience to the team.
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A proven track record as a high-level 3D character artist with a minimum of 7 years of experience in the gaming industry, including leadership roles. Proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, and knowledge of PBR workflows.
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A proficiency in relevant software packages such as Blender, Substance Suite, Photoshop & ZBrush. You are a skilled and approachable communicator and a technical artist who stays current with the techniques of your craft, and you strive for excellence and growth.
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Demonstrate proficiency in software tools including Maya, Houdini, Blender(optional), Adobe Photoshop, Substance Painter, and ZBrush/Mudbox to producerealistic textures, light baking maps, and high-quality 3D assets in both high and lowpoly formats.
$64.8 - $69.8 an hourFull-timeExpandUpdated 3 days ago - UpvoteDownvoteShare Job
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Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.) As an Environment Artist III, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects.
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Excellent knowledge of how to manage and create content for games A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate. Responsibilities: Create high-quality AAA assets, which could include hard surface and organic props or buildings.
TemporaryRemoteExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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At least 3+ years of experience as a Concept Artist. (ZBrush, Blender, 3Dcoat, etc.) Senior Concept Artist. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth.
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Deep understanding of industry-standard tools, such as Zbrush, Substance, Autodesk Suite, and others. We are searching for an experienced Environment Artist to join our team in developing the next big idea in video games.
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