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Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc). As an Associate Concept Artist, you will have a passion for concepting stylized characters, environments, and icons.
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High proficiency with Photoshop, Maya / Max, Substance Design, and ZBrush. You are a talented Environment Artist looking to build the next generation of games for Meta Quest. 5+ years experience as an Environment Artist in high and low resolution modeling and world building/layout.
$175,000 a yearFull-timeExpandApply NowActive JobUpdated 1 month ago - UpvoteDownvoteShare Job
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Demonstrated experience with Maya (or, 3D Studio Max), Photoshop, Perforce, ZBrush, and Unity or similar game engine. An ideal candidate has hands-on experience as an artist in a game studio, is familiar with game development, engines, tools and best practices, and is capable of managing and supporting a team of highly-skilled artists.
$205,000 a yearFull-timeExpandApply NowActive JobUpdated 1 month ago - UpvoteDownvoteShare Job
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Experience in 3D modeling software such as Maya, Zbrush, Blender, Plasticity. The Senior Character Artist will work closely with the Art Director and other team members to bring characters to life, ensuring they are visually compelling, aligned with the overall artistic vision and product goals.
Full-timeExpandUpdated 1 month ago - UpvoteDownvoteShare Job
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Understanding of current 3D software such as Blender, 3D Coat, Zbrush, UE5. Understanding of current 3D software such as Blender, 3D Coat, Zbrush, UE5. Generate high-quality concept art, including character designs, environments, props, and key art, that align with the game's vision and storytelling.
$184,360 a yearFull-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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3+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite). 343 Industries is seeking a talented and experienced Technical Artist with a VFX focus to join our team.
$208,800 a yearFull-timeExpandApply NowActive JobUpdated 15 days ago - UpvoteDownvoteShare Job
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Get to know the role Job Title: Technical Artist Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows to provide the very best customer experience of our products.
$137,000 a yearExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Terrain/Vegetation/Material Authoring: Experience with software such as Gaea, World Machine, ZBrush, Substance Designer, Speedtree. Terrain/Vegetation/Material Authoring: Experience with software such as Gaea, World Machine, ZBrush, Substance Designer, Speedtree.
$50 an hourExpandApply NowActive JobUpdated 1 month ago - UpvoteDownvoteShare Job
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Working experience in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop. We are looking for an Integration Artist with an enthusiasm for game art. Additionally, you will look for the most efficient ways to empower the internal artist on our team, and our external partners, to deliver large volumes of content within our tight production schedule constraints.
$60 an hourFull-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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High level of skill in procedural based texturing workflows using software packages such as Substance Designer & Painter, Photoshop, zBrush, and Maya. You will report to Skate's Lead Surfacing Artist and work in collaboration with content creators working on the creation of levels, world-based features, and content creation techniques.
$151,800 a yearFull-timeRemoteExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, Speedtree. Agility Partners is seeking a qualified Environment Artist to fill an open position with a Fortune 15 company based in the greater Seattle area.
Full-timeExpandApply NowActive JobUpdated 1 month ago - UpvoteDownvoteShare Job
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5+ years of experience of Maya and industry leading tools for character development (Zbrush, Marvelous Designer, Marmoset Toolbag, etc). As a Character Technical Artist at Maxis, you will collaborate with Art & Animation Leads, Technical Artists, and Engineers across the studio and EA, to push the boundaries of character technology.
$204,700 a yearFull-timeExpandApply NowActive JobUpdated 1 month ago - UpvoteDownvoteShare Job
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If so, the Halo team would love to speak with you about becoming our next Technical Artist. 343 Industries is looking for a Technical Artist that can drive technical excellence for Halo’s vast array of environments.
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