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Advanced skills in a 3D modeling DCC suite (ZBrush, Blender, Maya, etc). Advanced skills in a 3D modeling DCC suite (ZBrush, Blender, Maya, etc). ProbablyMonsters is a AAA independent video game company that aims to change the way games are made.
ExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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Expert knowledge of 3D Max or Maya, Blender, Substance Painter, Photoshop, and/or Zbrush. Bungie is looking for a Senior 3D Art Outsource Character Artist who will work closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Character assets such as championing character design to character armor/accessories for the game.
RemoteExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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Our ideal candidate should be proficient in 3D software such as Keyshot, Zbrush, and Maya to collaborate seamlessly with our current in-house 3D Designer. Our ideal candidate should be proficient in 3D software such as Keyshot, Zbrush, and Maya to collaborate seamlessly with our current in-house 3D Designer.
$55,000 - $85,000 a yearFull-timeExpandApply NowActive JobUpdated 6 days ago - UpvoteDownvoteShare Job
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Experience with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush is a plus. Understanding of optimizing 3D and 2D assets for memory and performance considerations.
Full-timeExpandApply NowActive JobUpdated 4 days ago - UpvoteDownvoteShare Job
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows.
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Intermediate skills creating high quality VFX particle systems in Unity. Create performant animations and visual effects within Unity. Intermediate experience with Animation and VFX. As a creative team we strive to produce best-in-class art and design, while creating new and engaging experiences that touch millions of players.
Full-timeExpandApply NowActive JobUpdated 7 days ago - UpvoteDownvoteShare Job
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Proficiency in software tools including Maya, Houdini, Blender (optional), Adobe Photoshop, Substance Painter, and ZBrush/Mudbox to produce realistic textures, light baking maps, and high-quality 3D assets in both high and low poly formats.
ExpandApply NowActive JobUpdated 10 days ago - UpvoteDownvoteShare Job
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Proficiency in the use of ZBrush to create sculpted stylized character assets. High level of skill in 3D sculpture, materials/surfacing, topology and authoring blendshapes. Proficiency in the use of ZBrush to create sculpted stylized character assets.
RemoteExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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A degree in Fine Art, Digital Art, Animation, Visual Design, or related diploma or certificate. Proficiency in the use of Maya to create topology and UV's for character assets. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
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10+ year experience in creative studio most recently as a creative director and previously as a senior lead designer and 2D/3D animator generalist, fluent in all Adobe Suite products, AfterEffects, and Cinema 4D. Familiarity with other Maxon products, Redshift, XParticles, ZBrush, etc.
Full-timeExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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Experience working in 2D/3D design software such as Adobe Creative Suite including After Effects, Cinema 4D, Zbrush, Rhino, and Figma. Provide art direction for multi-disciplinary creative partners, including visual designers, 2D/3D artists, motion designers, and creative technologists.
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High-poly sculpting in Zbrush; Stylized 3D Environment Artist Project Lead. We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others.
ExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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Job Duties Sculpting high-resolution 3D models in ZBrush, Blender, Maya, or Houdini. This includes ZBrush, Houdini, Maya, Substance Painter, Meshmixer, Fusion 360, or Photoshop to translate a designer's insights into sophisticated visualizations.
ExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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Experience creating tools and pipelines for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc. Experience in 3D content packages such as Maya, Blender, 3DSMax.
$130,000 - $180,000 a yearFull-timeExpandApply NowActive JobUpdated 23 days ago - UpvoteDownvoteShare Job
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Strongly proficient in standard industry software such as Maya, ZBrush, Substance Painter/Designer, etc. You also need to be a hands on contributor, and possess mastery in at least one of the following 3D art disciplines (Modeling, Characters, Textures/Materials, Lighting, UI/UX.
ExpandApply NowActive JobUpdated 8 days ago
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