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Preferred Qualifications Familiar with CUDA programming Familiar with popular game engines like Unreal and Unity Familiar with digital content creation tools & pipeline, including but not limited to maya, 3dmax, blender.
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Python programming of standalone tools as well as embedded in applications like Houdini, Maya, and Nuke. Developing apps for macOS and/or iOS using Apple frameworks and technologies. Configuring and managing cloud rendering solutions like Deadline on AWS or Google Cloud.
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Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture.
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Building rendering subsystems for platforms such as Spark AR and Horizon. Experience with either DirectX/Vulkan/OpenGL/Metal. Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms.
$146,994 - $208,000 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
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Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect.
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Experience with Unity and/or Unreal Engine. Experience with any of DirectX/Vulkan/OpenGL/Metal. Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware.
$177,008 - $251,000 a yearFull-timeExpandApply NowActive JobUpdated 4 days ago - UpvoteDownvoteShare Job
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Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
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Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. So to be here today is to truly be at the heart of change and the frontier of what's to come.
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Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world.
$117,000 - $173,000 a yearFull-timeExpandApply NowActive JobUpdated 6 days ago - UpvoteDownvoteShare Job
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6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD. Knowledge of ray tracing, rasterization and linear algebra. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems.
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We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer.
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What we build today could one day be the norm. Experience with low level performance profiling and optimization. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.
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Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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Strong experience using 3D modeling tools like Maya, 3D Blender to build models that appear in the virtual driving environment. Strong experience using OpenGL and Vulkan to perform real-time rendering with multi-GPUs, and for each image generate segmentation, depth, and optical flow results at the same time.
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