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3D Modeler & Texture Artist (Blender, Game Asset Creation) - Volunteer Role

The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical,visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC. Gives its resources to individuals who don't have the means or access.,3D Modeler & Texture Artist (Blender, Game Asset Creation)The Donovan’s Venom (501c3 Nonprofit)Department Interactive Media Studio (Game Development)Location RemotePosition Type Volunteer RoleReports To Video Game Art Manager / Game Development LeadershipPosition OverviewThe 3D Modeler & Texture Artist is responsible for creating high-quality 3D models and textures for use in game development, including characters, environments, and props.This role ensures that assets are visually compelling, optimized, and compatible with Unity or other game engines.Operating at the intersection of 3D modeling, texturing, and real-time asset optimization, this role is critical to delivering immersive and visually engaging game experiences.Key Responsibilities3D ModelingCreate 3D models using Blender, including Characters Environments Props Ensure models are clean, accurate, and production-ready Texturing & MaterialsDevelop textures and materials for models Apply UV mapping and texture workflows Ensure visual consistency across assets Game Asset OptimizationOptimize models for real-time performance, including Polygon count Topology Texture sizes Ensure assets are efficient for game engines Asset Integration SupportPrepare assets for use in Unity or similar engines Ensure compatibility with Lighting Shaders Animation systems (if applicable) Collaboration with Art & Development TeamsWork with Technical artists Developers Designers Ensure assets meet technical and gameplay requirements Style Consistency & Quality ControlFollow established art direction and style guides Maintain consistency across all assets Ensure high visual quality Iteration & FeedbackRevise models based on feedback Improve assets through iteration Adapt to changing project needs Asset Organization & DocumentationMaintain organized asset files Follow naming conventions and workflows Document asset requirements as needed Problem-Solving & ConstraintsAdjust assets based on Technical limitations Performance requirements Balance visual quality with efficiency Continuous ImprovementImprove modeling and texturing techniques Stay current with industry tools and practices Enhance overall asset quality Volunteer Commitment ExpectationsEstimated Commitment 10-15 hours per week Flexible schedule Participation in art and development meetings required Fully remote Minimum Qualifications1–3 years of experience in 3D modeling Texturing Strong skills in Blender Understanding of UV mapping Basic texturing workflows Preferred QualificationsExperience with Game asset pipelines Unity or other game engines Experience in collaborative or remote teams Experience creating assets for games (indie or academic) Core Competencies3D ModelingCreates accurate and clean models Builds production-ready assets Texturing & MaterialsDevelops visually compelling textures Ensures consistency OptimizationBalances quality and performance Prepares assets for real-time use Attention to DetailMaintains quality and precision Follows guidelines and standards CollaborationWorks with artists and developers Aligns assets with project needs AdaptabilityAdjusts assets based on feedback Supports iterative development Work EnvironmentFully remote Collaborative game development environment Creative and production-focused workflowImportant DisclaimerThis is a volunteer position and does not constitute employment.We are onboarding individuals who are ready to contribute immediately.Please only apply if you are prepared to begin within the next 14 days.