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3D Video Game – Technical Artist (Unity, C#, Shaders, VFX) - Volunteer Role

The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical,visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC. Gives its resources to individuals who don't have the means or access.,3D Video Game – Technical Artist (Unity, C#, Shaders, VFX)The Donovan’s Venom (501c3 Nonprofit)Department Interactive Media Studio (Game Development)Location RemotePosition Type Volunteer RoleReports To Lead Developer / Art Manager / Game Development LeadershipPosition OverviewThe 3D Technical Artist is responsible for bridging the gap between art and programming by implementing, optimizing, and supporting visual elements within Unity.This role ensures that art assets, shaders, and visual effects are integrated effectively while maintaining performance and technical quality.Operating at the intersection of art, engineering, and real-time rendering, this role is critical to delivering visually compelling and technically optimized game experiences.Key ResponsibilitiesAsset Integration & ImplementationImport and integrate 3D assets into Unity Configure materials, lighting, and scene setup Ensure assets function correctly in the engine Shader Development & OptimizationCreate and modify shaders using Shader Graph HLSL (as applicable) Optimize shaders for performance and visual quality Visual Effects (VFX) ImplementationCreate and implement VFX using Unity VFX Graph Particle systems Ensure effects enhance gameplay and visuals Performance OptimizationOptimize rendering performance by Reducing draw calls Managing textures and materials Improving frame rate Balance visual quality with performance Tool & Pipeline SupportDevelop or support tools and workflows for artists Improve asset pipelines and integration processes Ensure efficient production workflows Collaboration with Artists & DevelopersWork with Artists (asset preparation and optimization) Developers (system integration) Ensure assets meet both artistic and technical requirements Debugging & Issue ResolutionIdentify and resolve Rendering issues Shader problems Performance bottlenecks Maintain stability of visual systems Lighting & Rendering SupportAssist with lighting setup and optimization Ensure scenes are visually consistent and performant Documentation & StandardsDocument Shader setups Asset guidelines Technical workflows Maintain consistency across the project Code & Scripting SupportUse C# for Tooling Visual system support Assist with technical implementation of visual features Problem-Solving & ConstraintsAdapt visual solutions based on Technical limitations Performance constraints Balance artistic vision with feasibility Continuous ImprovementStay current with Unity rendering features Shader techniques VFX tools Improve workflows and visual quality Volunteer Commitment ExpectationsEstimated Commitment 10-15 hours per week Flexible schedule Participation in game development meetings required Fully remote Minimum Qualifications2–4 years of experience in Technical art Game development Real-time rendering Experience with Unity Shaders and VFX tools Basic scripting experience in C# Preferred QualificationsExperience with Shader Graph, VFX Graph, or HLSL 3D asset pipelines and optimization Experience working on game projects (indie or professional) Experience in collaborative or remote teams Core CompetenciesTechnical Art & IntegrationBridges art and engineering Implements assets effectively Shaders & VFXCreates and optimizes visual effects Enhances visual quality Performance OptimizationImproves rendering efficiency Maintains performance standards Problem SolvingResolves visual and technical issues Adapts to constraints CollaborationWorks across art and development teams Aligns visual and technical goals Attention to DetailEnsures accuracy in visual implementation Maintains consistency Work EnvironmentFully remote Collaborative game development environment Technical and creative workflow Important DisclaimerThis is a volunteer position and does not constitute employment.We are onboarding individuals who are ready to contribute immediately.Please only apply if you are prepared to begin within the next 14 days.