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AR/VR Software Development Engineer, Vision Products Software
Los Angeles, CAMarch 31st, 2026
**Weekly Hours:** 40**Role Number:** 200635459-1756**Summary**Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.Apple Vision Pro is a groundbreaking spatial computing device that merges digital experiences with your real-world environment. It enables us to enjoy activities we cherish in new ways - while remaining present with those around us.The Vision Products Group (VPG) is looking for a Software Engineer to help us push the limits of the next generation of interactive experiences on our platform. This team is working with some of Apple's most advanced technologies including spatial computing, augmented reality (AR), ARKit and Metal, to create ground-breaking new products. As a member of our creative organization, you will have the uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.**Description**Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a team developing system level frameworks enabling these experiences, in close collaboration with creative teams across Apple and VPG. The candidate for this role will be comfortable working in a dynamic and creative environment.Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a deep understanding of network programming, latency compensation techniques, and real-time synchronization to deliver seamless collaborative and multiplayer experiences on Apple platforms. You will ideally bring an ambition to innovate on networked systems, optimize for low-latency communication, and explore new architectures that enable creatives to build connected experiences that surprise and delight our users.**Minimum Qualifications**+ BS/MS in Computer Science AND/OR equivalent degree OR equivalent experience+ 10 years of relevant industry experience with the following:+ Proficiency in C++ and/or Swift+ Experience developing core 3D systems for realtime interactive apps+ Familiarity with game engine ECS concepts and engine networking APIs+ Proficient in latency compensation: client-side prediction, server reconciliation, entity interpolation, lag compensation+ Track record of developing networked collaborative tools, e.g., shared document editors or multiplayer games+ Ability to evaluate and recommend network topologies like: deterministic simulation, client-server, peer-to-peer architectures+ Proficient in packet optimization: delta encoding, quantization, variable-length coding, compression+ Knowledge of protocol versioning, schema evolution and backward/forward compatibility strategies+ Excellent communication and collaboration skills+ Experience shipping high quality software**Preferred Qualifications**+ Apple CPU/GPU and network architecture+ Experience writing performant code using profiling tools (i.e assembly, SIMD, compute, etc)+ Familiarity with macOS and UnixApple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088\_EEOC\_KnowYourRights6.12ScreenRdr.pdf) .
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