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Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design.
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A Junior Game Designer who is passionate about video games and the art of design. You have experience in game design theory, feature work, and balancing across a wide cast of characters.
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UI, gameplay, and console development and work with multiple departments, including but not limited to art, design, engineering, sound on Fortnite, Unreal Engine, and other upcoming game releases to build features that are highly impactful to users.
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It is also home to a wealth of notable colleges and professional institutions, including Caltech, the Art Center College of Design, and the Norton Simon Museum of Art, among others.
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As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.
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Bungie is looking for a Senior 3D Art Outsource Character Artist who will work closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Character assets such as championing character design to character armor/accessories for the game.
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The department has 35 full-time faculty members and 18 full-time staff members and is housed in well-equipped facilities, which include black box, proscenium, and lab theatres, teaching and practice spaces, and state-of-the-art design and computing labs.
$100,000 a yearExpandApply NowActive JobUpdated 4 days ago - UpvoteDownvoteShare Job
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The Digital Art and Design department is actively seeking an individual with expertise in developing interactive digital applications across digital products, UX/UI design, game design, entertainment, and commercial sectors.
$75,500 - $110,000 a yearFull-timeExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Proven experience in game design, production, or project management within the video game industry. · Work closely with the game design team to conceptualize and develop game ideas, themes, and narratives that resonate with our target audience.
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Are you interested in working in multi-disciplinary teams to advance the state-of-the-art in autonomous systems, artificial intelligence, software design, embedded systems, virtual reality, simulation and/or unmanned air platforms.
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Leidos High Fidelity Simulation Business Area is responsible for architecting and implementing large-scale System of Systems solutions in support of world class simulation, training, and analysis products for the US Navy. You will get to work with state-of-the art technology developing the most sophisticated and game changing trainers the US Navy deploys.
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As Technical Art Director, you will work alongside experienced professionals in game design and development to create captivating, blockchain-driven gaming experiences. A comprehensive understanding of Unity's optimization capabilities and limitations, ensuring art and VFX assets are as lean as possible without compromising the visual integrity of the game.
$105,000 - $135,000 a yearFull-timeExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master’s degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
$2,484 - $10,433 a monthTemporaryExpandApply NowActive JobUpdated 3 months ago - UpvoteDownvoteShare Job
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Together along with partners such as NASA, GE Aviation is defining game changing technology for the aviation industry to ensure the long-term viability of our planet. Create control algorithms and simulate power systems using MATLAB/Simulink and PLECS or equivalent simulation tools to support design efforts.
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Professional industry experience in successful game development (Art and Design) pipelines, proven ability to mentor and support student achievement and career preparation, a Masters degree in an area related to digital arts and sciences or equivalent industry experience.
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