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Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, Speedtree. · We’re seeking an experienced Environment Artist with an eye for detail and a passion for creating stunning photorealistic environments to join our team.
ExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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Bungie is looking for a Senior 3D Art Outsource Character Artist who will work closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Character assets such as championing character design to character armor/accessories for the game.
RemoteExpandApply NowActive JobUpdated 6 days ago - UpvoteDownvoteShare Job
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows.
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Experience with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush is a plus. If you're a dedicated, curious, and a highly motivated tech artist who loves problem solving with our Artists and Engineers, you will be a phenomenal fit for our diverse and creative team.
Full-timeExpandApply NowActive JobUpdated 4 days ago - UpvoteDownvoteShare Job
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We are looking for a Senior Technical Artist who can help us create and build first class experiences! Intermediate skills creating high quality VFX particle systems in Unity. Create performant animations and visual effects within Unity.
Full-timeExpandApply NowActive JobUpdated 7 days ago - UpvoteDownvoteShare Job
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Proficiency in software tools including Maya, Houdini, Blender (optional), Adobe Photoshop, Substance Painter, and ZBrush/Mudbox to produce realistic textures, light baking maps, and high-quality 3D assets in both high and low poly formats.
ExpandApply NowActive JobUpdated 10 days ago - UpvoteDownvoteShare Job
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Proficiency in the use of ZBrush to create sculpted stylized character assets. Proficiency in the use of ZBrush to create sculpted stylized character assets. A degree in Fine Art, Digital Art, Animation, Visual Design, or related diploma or certificate.
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High level of skill in 3D sculpture, materials/surfacing, topology and authoring blendshapes. Proficiency in the use of Maya to create topology and UV's for character assets. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
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This includes ZBrush, Houdini, Maya, Substance Painter, Meshmixer, Fusion 360, or Photoshop to translate a designer's insights into sophisticated visualizations. Job Duties Sculpting high-resolution 3D models in ZBrush, Blender, Maya, or Houdini.
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High-poly sculpting in Zbrush; We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.
ExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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Experience creating tools and pipelines for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc. 5+ years of experience working in game development, film, or tech industries operating as a Technical Artist.
$130,000 - $180,000 a yearFull-timeExpandApply NowActive JobUpdated 23 days ago - UpvoteDownvoteShare Job
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At least 3+ years of experience as a Concept Artist. (ZBrush, Blender, 3Dcoat, etc.) Senior Concept Artist. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth.
ExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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We're hiring a Concept Artist for a ~3 month contract to collaborate with our team's Art Director in making Art Bible / Style Guide for DreamWorld. Strongly proficient in industry standard software such as Photoshop, Substance Painter/Designer, Maya, ZBrush, etc.
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The Artist Lead works in partnership with the digital sculpting team to create 3D renders of Funko branded products and print and digital media. Expertise in ZBrush, Adobe Photoshop, Keyshot required.
$27 - $34 an hourFull-timeExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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Ability to leverage 3D applications (e.g. Blender, Maya, 3DS Max, ZBrush, etc. 5+ years in a lead artist or director position for a video game, film production or other creative media. Ability to leverage 3D applications (e.g. Blender, Maya, 3DS Max, ZBrush, etc.
$120,000 - $200,000 a yearFull-timeExpandApply NowActive JobUpdated 10 days ago
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