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Staff Software Engineer - Full - Stack 3D Graphics
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- This role is based remotely but if you live within a 50-mile radius of [Atlanta, Austin, Detroit, Warren, Milford or Mountain View], you are expected to report to that location three times a week, at minimum.
- Be a tech lead and will actively mentor other engineers on the team.
- Some experience working with CAD (Computer Aided Design) data, visualization tools or game engines (Unreal Engine, Unity, etc
- Good understanding of modern 3D graphics pipelines and APIs (OpenGL, DirectX, or Vulkan) and good knowledge of geometric modeling fundamentals.
- Experience developing and designing multi-tier production software systems utilizing HTTP APIs (REST, GraphQL) and backend datastores (PostgreSQL, DynamoDB, Redis, Elasticsearch, etc
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