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Rendering Engineer
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Full-time
- Argos is a multiplayer-first, immersive sim with a small, senior team under the creative direction of Warren Spector.
- We’re looking for a rendering programmer who will work with our art team and own the low level implementation for our distinctive visual style across a variety of domains.
- Areas of development include NPR shaders, foliage WPO, weather and time of day, procedural terrain materials, and atmospheric Vfx. We’re looking for someone who can understand the big picture and who will advocate for what needs to get done.
- Work in partnership with art to envision, implement and validate new visual features as defined by project priorities.
- Work in partnership with art to maintain our existing NPR shaders and provide improvements.
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