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Senior Software Engineer, Graphics Performance

NvidiaCalifornia, MOApril 24th, 2026
Job OverviewDesign, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.ResponsibilitiesDefinition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.Develop and maintain software technologies that enable and support NVIDIA's GPU hardware on the Linux operating systems, ensuring optimal performance and cross-platform implementation.Collaborate with worldwide internal teams, including software, hardware, architecture, and OEM support.QualificationsBachelor's or higher degree in electrical engineering, computer science, computer engineering, or equivalent experience.3+ years of hands-on experience developing graphics OpenGL/Vulkan system-level software for Linux.3+ years' experience in graphics rendering, shader programming, compilers, and optimizations.8+ years of programming experience in C and C++.Strong low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.Excellent oral and written communication skills.Self-motivated, team-oriented mindset with a positive attitude.Preferred ExperiencePrior experience with shader compiler development.Compensation & BenefitsBase salary range: $184,000 – $287,500 for Level 4, $224,000 – $356,500 for Level 5. Eligible for equity and benefits.Application DeadlineApplications will be accepted until February 17, 2026.EEO StatementNVIDIA is committed to fostering a diverse work environment and is an equal-opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status, or any other characteristic protected by law.J-18808-Ljbffr