Maya Software Engineer
Overview
As a Software Engineer and subject matter expert, you will advise and support top studios using Maya, diagnosing issues and delivering fixes to optimize pipelines. You’ll collaborate with cross-functional teams to design and implement enhancements, while traveling to client sites as needed. This role blends production perspective with technical development to help customers succeed. You join a collaborative, high-performing team focused on empowering studios to reach their creative goals.
Compensation / Benefitshealth and financial benefitstime awayeveryday wellnesssalary transparencycompetitive compensation packagestock grants and bonuses (where applicable)
ResponsibilitiesCollaborate with leading studios to understand Maya-based pipelines and identify improvementsPartner with developers, UX, QA, and product owners to design and implement fixes and enhancementsDevelop high-quality code, write tests, and contribute to technical designsContribute to a collaborative, high-performing team and support customer successOccasional travel to customer sites and Autodesk offices
Key requirements5+ years of software engineering or production experience with Maya C++ or Python APIsKnowledge of Game and/or Film Production PipelinesProficiency in C++ and PythonStrong interpersonal, problem-solving, and cross-functional collaboration skillsTechnical troubleshooting ability and strong organizational skillsAbility to work independently in a remote environmentExperience with AI/ML frameworks and tools like CodexFluent in spoken and written Englishstrong communication of technical information to customerscross-functional collaborationindependence and self-motivationMaya C++ APIsMaya Python APIsC++