Production Manager (Mobile Games)
We're looking for a Live Ops and Production Manager to own day-to-day execution and content delivery for a remote team building a mobile football game. This role combines sprint management, Live Ops calendar ownership, and cross-functional coordination across engineering, design, art, and QA.You are responsible for keeping momentum high, shipping updates on schedule, and making sure work does not stall between disciplines. If you have hands-on Live Ops experience in mobile free-to-play games and know how to keep a distributed team moving without losing quality, this role is a strong fit.Why You'll Want to JoinYou will be paid in USD (bi-monthly: every 15th and 30th)Paid Time Off in accordance with company policyObservance of Holidays per company guidelines100% remote setup so you can work wherever you're most productiveHigh ownership role embedded directly with product, engineering, and creative teamsWork on a globally licensed football gaming platform with real player impactTimezone: This role requires availability during Central European Time with overlap into Pacific Time for cross-team collaboration.What You'll Work OnLive Ops Execution and PlanningOwn the Live Ops calendar and coordinate event, offer, and content releases end to endEnsure assets, builds, QA gates, and approvals are aligned before every launchBuild repeatable checklists and release processes that reduce last-minute riskMonitor event performance and flag issues or optimization opportunities quicklySprint and Delivery ManagementOwn sprint planning, execution, and retrospective cadenceTranslate product priorities into clear sprint scope with defined definitions of doneMaintain backlog clarity and ticket quality with strong acceptance criteriaKeep workstreams aligned and moving across all disciplinesCross-Functional CoordinationDrive dependencies and handoffs across engineering, art, design, and QASurface risks early and escalate blockers before they become delaysMaintain alignment across time zones and functions without creating unnecessary process overheadRelease and QA CoordinationCoordinate build readiness and own go or no-go decisions before each releaseSupport structured bug triage and prioritizationMaintain release documentation, update logs, and post-launch reviewsTooling and WorkflowOperate inside Linear as the single source of truth for project statusEnforce clean boards, clear workflows, and consistent documentation standardsUse AI tools to accelerate documentation, ticket writing, and process hygieneWhat You Bring2 to 5+ years of experience in production or project management within mobile casual or free-to-play gamesHands-on Live Ops experience including scheduled events, content releases, and offer managementStrong understanding of F2P fundamentals including events, retention loops, and monetization cadenceProven ability to manage multiple concurrent workstreams in a fast-moving environmentClear written communication and strong async collaboration skills across distributed teamsExperience using Linear or comparable project management toolsHigh ownership mindset with strong follow-through and a bias toward actionNice to HaveExperience working on licensed IP or sports-related mobile gamesFamiliarity with build and release pipelinesExposure to automated QA processesComfort reading analytics dashboards and validating event performanceExperience balancing feature development with ongoing Live Ops simultaneouslyHow to ApplyPlease include:Your updated resumeA short Loom video (1 to 2 minutes) describing your Live Ops experience, what a typical release cycle looked like in your last role, and how you kept a cross-functional team aligned during a high-pressure launchOnly candidates who submit a Loom video will be moved to the next step of the hiring process.If you have shipped Live Ops updates in mobile games, know how to keep a distributed team on schedule, and want ownership over a real production pipeline on a globally licensed platform, this role gives you the scope and the impact to do your best work.