Staff Motion Designer
Job Description: Use motion to make the product easier to understand—helping people see what's happening, what changed, and what to do next
Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces
Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
Introduce moments of delight where they add value, without getting in the way
Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
Use prototypes to explore and communicate interaction ideas
Contribute to the overall level of craft across the team through feedback and collaboration
Requirements: You've spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
You define motion languages and patterns that create consistency across screens, features, and platforms
You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
You work closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms
You use prototyping to explore and communicate ideas, helping teams align on how things should move and respond
You balance clarity and delight, knowing when motion helps guide someone and when it might get in the way
You raise the bar for craft, through feedback, collaboration, and hands-on contribution
Benefits: It is a requirement of employment in this position that applicants will be required to submit to background checks including but not limited to employment, education and criminal record checks. Further details will be provided to applicants that successfully meet the criteria for the position as determined by the company in its sole discretion. By submitting an application for employment, you are acknowledging and consenting to this requirement.