Senior Design Technologist
We have an interdisciplinary experience team in our Fan Growth organization tasked with shaping the experience strategy to reduce friction and deepen engagement with our fans. This team – in deep collaboration with colleagues in product management, studio development, marketing, engineering, data science, service delivery, and more – uses human-centered design methods to understand the needs and motivations of our players and bring solutions to life.
The Senior Design Technologist, Design Systems reports to the Senior Manager, Experience Design and Research. You will work through a design system backlog, prototype new components and experiences, and work with designers and engineers to keep the design system running.
Responsibilities:
Contribute to the development of our design system through enhancements & bug fixes
Assist & participate in day-to-day design system operations; including prioritization, grooming & release management
Work with engineering teams to ensure components are implemented properly & provide them support in best practices when utilizing our design system
Partner with designers to ensure engineered components are up to standard relative to their Figma component counterparts
Qualifications:
Degree in Computer Sciences, Engineering or related disciplines; or equivalent experience
5+ years experience as a technologist with design systems
Front-end development experience (HTML, CSS and JavaScript)
Experience with React.js, Tailwind CSS, TypeScript
Experience designing and prototyping with Figma (nice to have)
An understanding of web standards, browser performance, responsive web design and basic UX/UI principles
Experience with motion design is a nice to have
Experience working cross-functionally with design, engineering, research, and data partners.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $140,700 - $204,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $125,300 - $204,700 USD Annually
• Jersey City, NJ :
º $164,800 - $204,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $125,300 - $198,100 USD Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
Please copy the verbiage into the JD
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.