Software Engineer - Systems
Company Background:Specter is creating a software-defined “control plane” for the physical world. We are starting with protecting American businesses by granting them ubiquitous perception over their physical assets.To do so, we are creating a connected hardware-software ecosystem on top of multi-modal wireless mesh sensing technology. This allows us to drive down the cost and time of deploying sensors by 10x. Our platform will ultimately become the perception engine for a company’s physical footprint, enabling real-time perimeter visibility and autonomous operations management.Our co-founders Xerxes and Philip are passionate about empowering our partners in the fast approaching world of physical AI and robotics. We are a small, fast growing team who hail from Anduril, Tesla, Uber, and the U.S. Special Forces.Role + Responsibilities:Specter is hiring a systems software engineer to own distributed on-device software engineering for Specter’s mother node base stations.Responsibilities include:Building low-latency networking infrastructure connecting embedded and cloud systemsBuilding resource-efficient pipelines to egress/ingress multimodal sensor data and telemetryBuilding low-latency command and control infrastructure across distributed sensor networkQualifications:5+ years of experience in Rust (preferred) or C++ in low-latency and/or embedded settingsDeep experience working directly with networking protocols such as UDP, TCP, QUIC, etc.Deep knowledge and understanding of IPC fundamentals and mechanics on Linux systemsDeep experience working directly with performant modern databases, distributed or otherwisePreferences:Experience working alongside real-time, multi-modal machine learning data ingestion systemsExperience with modern video codec implementations across various hardware platforms