Staff Software Engineer, 4D Engine
Architect and build the core systems behind Avala's 4D Engine — the reconstruction pipeline that fuses LiDAR, camera, radar, and IMU data into physics-grade spatiotemporal ground truth. You'll own the Gaussian Splatting renderer, temporal tracking systems, and the compute infrastructure that processes petabytes of multi-sensor data.
What You'll Do:
Lead development of the 4D reconstruction pipeline (Gaussian Splatting, NeRF, multi-view stereo)
Design GPU-accelerated compute shaders for real-time point cloud processing and scene rendering
Build temporal tracking and object persistence systems across sensor frames
Architect distributed processing pipelines that scale to fleet-level data volumes
Set technical direction for the rendering team and mentor senior engineers
Collaborate with ML engineers on auto-labeling and scene understanding models
Requirements:
7+ years in graphics, 3D vision, or high-performance computing
Deep expertise in GPU programming (WebGPU, CUDA, Vulkan, or Metal)
Strong C++, Rust, or Dart performance optimization experience
Published work or production systems in 3D reconstruction or novel view synthesis
Experience leading technical teams of 3+ engineers
Nice to Have:
Experience at an AV company (Tesla, Waymo, Aurora, Cruise)
Familiarity with Gaussian Splatting, radiance fields, or differentiable rendering
WebAssembly and browser-based rendering experience