JOBSEARCHER

Staff Software Engineer, 4D Engine

Mac VcMillbrae, CAL6 LeadNovember 4th, 2026
Architect and build the core systems behind Avala's 4D Engine — the reconstruction pipeline that fuses LiDAR, camera, radar, and IMU data into physics-grade spatiotemporal ground truth. You'll own the Gaussian Splatting renderer, temporal tracking systems, and the compute infrastructure that processes petabytes of multi-sensor data.
What You'll Do: Lead development of the 4D reconstruction pipeline (Gaussian Splatting, NeRF, multi-view stereo) Design GPU-accelerated compute shaders for real-time point cloud processing and scene rendering Build temporal tracking and object persistence systems across sensor frames Architect distributed processing pipelines that scale to fleet-level data volumes Set technical direction for the rendering team and mentor senior engineers Collaborate with ML engineers on auto-labeling and scene understanding models
Requirements: 7+ years in graphics, 3D vision, or high-performance computing Deep expertise in GPU programming (WebGPU, CUDA, Vulkan, or Metal) Strong C++, Rust, or Dart performance optimization experience Published work or production systems in 3D reconstruction or novel view synthesis Experience leading technical teams of 3+ engineers
Nice to Have: Experience at an AV company (Tesla, Waymo, Aurora, Cruise) Familiarity with Gaussian Splatting, radiance fields, or differentiable rendering WebAssembly and browser-based rendering experience