JOBSEARCHER

Member of Technical Staff, Simulation (Bay Area, Remote)

Ai Chopping BlockRemoteMay 24th, 2026
What You'll DoDevelop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation modelsImplement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics teamWork with the policy training team to bridge the sim-to-real gapDevelop a real-to-sim pipeline in collaboration with the asset generation teamCollaborate with a team of driven individuals committed to building general-purpose Physical AIWhat You'll BringPassion for your craft and demonstrated excellence in physics simulation engineeringExceptional ownership and initiative—finding and solving problems independentlyExtensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFDInsights and requests from a robotic researcher/engineer's perspective for improving user experienceProficiency in CUDA and GPU programmingBonus:Experience in robotics control#J-18808-Ljbffr