Simulation Engineer
We're hiring a simulation engineer at a well-funded world models and embodied AI startup in San Francisco ($28M seed from top AI investors). The team builds high-fidelity simulations and 3D digital assets that generate synthetic training data for some of the most advanced robotics labs in the world. New customer contracts mean the team is scaling right now, and it's open to fresh MS/PhD grads and experienced simulation engineers alike.
What you'll do:
- Build high-fidelity robotics simulations and 3D digital assets at scale in Blender and Python
- Generate synthetic training data to solve robotics' biggest bottleneck: the lack of physical-world data
- Develop simulation infrastructure and pipelines to create, run and evaluate environments
- Model robot dynamics, physics and interactions for humanoids, manipulators and robotic arms
- Work alongside a small team of mostly PhD researchers
What we're looking for:
- Strong hands-on Blender and Python (the top priority)
- You've built high-fidelity simulation systems or infrastructure, in a PhD/MS program or in industry
- Simulation work at a robotics, world-model or big tech company, or an MS/PhD from a top university in CS, mechanical engineering or robotics
- A robotics or AI simulation background (this role is not a fit for autonomous vehicle, drone, aerospace or defense simulation)
Bonus:
Isaac Sim, MuJoCo, PyBullet, Gazebo, Drake, Omniverse, ROS2 or C++, and humanoid, manipulator or robot arm experience DetailsBase salary $150K to $300K plus equity On-site 5 days a week in San Francisco (Financial District). You need to live in the Bay Area or be willing to relocate No new visa sponsorship (visa transfers are OK) Apply through the link on this post. It takes a few minutes and a recruiter will follow up quickly.