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Game Software Engineer (Entry/Intermediate)

Gaming ArtsLas Vegas, NVApril 30th, 2026
About The RoleThe Game Software Engineer (Entry/Intermediate) builds the production software that powers our slot products from concept through casino deployment. This role is responsible for writing, structuring, and delivering game code that performs reliably in regulated, high-volume gaming environments. You will support the translation of approved game designs into working, certification-ready titles within our slot platform architecture under the guidance of senior engineers. This is a development-focused engineering role supporting the delivery of production software for slot products. The expectation is strong learning agility, attention to detail, and disciplined execution within an established technical framework.What You’ll Do Contribute to game software development in C++17 within our slot platform Implement game logic, bonus features, paytable behavior, animation triggers, and state management systems Implement mathematical models within defined game architecture under technical guidance Translate functional and technical design documentation into structured, efficient, maintainable code Support optimization of software performance within gaming hardware constraints Debug and resolve defects with support from senior engineers throughout development and test cycles Participate in code reviews and technical discussions to strengthen development skills Collaborate closely with Art, Audio, Mathematics, QA, and Technical Compliance Communicate progress and escalate technical issues to senior engineers or technical leads Ensure all deliverables align with jurisdictional and regulatory requirements before submissionWhat Success Looks Like Assigned features are delivered accurately and on schedule Code quality improves through feedback and iteration Technical documentation is followed consistently Issues are identified early and escalated appropriately Collaboration across R&D functions is efficient and professional Deadlines are met without compromising quality Demonstrates growth in technical capability and development velocityWhat You Bring 13 years of professional software engineering experience Bachelor’s degree in computer science or related field, or equivalent experience Strong proficiency in C++ 17 in production environments Experience in an Agile/SCRUM environment Demonstrated experience contributing to shipped commercial software products Solid understanding of objectoriented design principles Experience working within structured development processes and version control systems Strong debugging and systemslevel problemsolving ability Ability to follow technical documentation and deliver against defined requirements with guidance Selfstarter, selfsufficient, and selfreliant to accomplish required tasks Accountable to deliver quality products consistently and on time Must have “will get it done” work ethic. Never “why we can’t”, always “how can we”Nice to Have Development experience in regulated or compliancedriven environments Exposure to embedded systems or hardwareconstrained platforms Experience within gaming, interactive entertainment, or realtime systems Linux experience JIRA, GIT experienceEqual Employment OpportunityAt Gaming Arts, we believe great ideas come from diverse perspectives. We are proud to be an Equal Opportunity Employer and are committed to building a workplace where everyone feels valued and respected. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable law.