Senior Software Engineer (3D graphics/AR/VR)
Job Description:Develop real-time spatial mapping and holographic rendering pipelines optimized for AR devices.Implement gesture, eye-tracking, and multimodal input systems for natural human-computer interaction.Optimize performance across GPU, edge devices, and Azure cloud XR services.Collaborate with designers and researchers to define new interaction models for holographic collaboration.Contribute to standards in spatial computing, WebXR, and OpenXR ecosystems.Minimum Qualifications:Prior work on spatial collaboration platforms or holographic UX frameworks.Bachelor’s/Master’s in Computer Science, Computer Graphics, or Electrical Engineering.8+ years in real-time 3D graphics, AR/VR/MR development, or computer vision.Proficiency in C++, C#, Unity/Unreal Engine, and DirectX/Vulkan.Expertise in SLAM (simultaneous localization & mapping), depth sensing, and real-time tracking.Experience in low-latency rendering, GPU programming (CUDA/DirectCompute).Microsoft Certified: Azure Mixed Reality Developer.Experience with HoloLens SDKs, OpenXR, or WebXR APIs.Publications in SIGGRAPH, IEEE VR, or ACM CHI.Contributions to mixed reality open-source projects.