JOBSEARCHER

Unity Developer for Visual Novel

Unity Developer, Visual Novel (Contract)We're building a narrative-driven visual novel in Unity, releasing on Steam. We're looking for a developer to own the technical side of it, from prototype through release.What you'd doBuild and maintain the core visual novel systems: dialogue presentation, character staging and expressions, scene transitions, backgrounds, and effectsIntegrate a dialogue scripting framework and extend it with custom commands so writers can script scenes without engineering supportImplement interactive sequences that sit inside the narrative, including the UI, input handling, and controller support behind themBuild UI and menus, from in-scene interfaces to settings, accessibility options, and save/loadHandle save systems, checkpoints, and continuity across episodic releasesSet up Steam integration and the build pipelineTurn written design docs into working features, then debug, optimize, and polish themOwn features end to end and work directly with writers, artists, and designersWhat we needYou have shipped a visual novel built in Unity. This is a hard requirement. We need to see it, playable or released. Please do not apply if you haven’t, it’s the first thing we check.Strong C# and real Unity production experienceComfortable owning technical decisions independently on a small teamClear communication and solid debugging instinctsHelpful, not requiredDialogue frameworks (Yarn Spinner, NaniNovel, Ink). Unity audio systems. Steamworks. Localization. Git. AI coding tools.$20-30/hr, DOE. Between 40-120/hrs a month.To applyResume, portfolio, a link to the Unity visual novel you shipped.