JOBSEARCHER

Unity Developer for Visual Novel

Unity Developer, Visual Novel (Contract) We're building a narrative-driven visual novel in Unity, releasing on Steam. We're looking for a developer to own the technical side of it, from prototype through release. What you'd doBuild and maintain the core visual novel systems: dialogue presentation, character staging and expressions, scene transitions, backgrounds, and effects Integrate a dialogue scripting framework and extend it with custom commands so writers can script scenes without engineering support Implement interactive sequences that sit inside the narrative, including the UI, input handling, and controller support behind them Build UI and menus, from in-scene interfaces to settings, accessibility options, and save/load Handle save systems, checkpoints, and continuity across episodic releases Set up Steam integration and the build pipeline Turn written design docs into working features, then debug, optimize, and polish them Own features end to end and work directly with writers, artists, and designers What we need You have shipped a visual novel built in Unity. This is a hard requirement. We need to see it, playable or released. Please do not apply if you haven’t, it’s the first thing we check. Strong C# and real Unity production experience Comfortable owning technical decisions independently on a small team Clear communication and solid debugging instincts Helpful, not required Dialogue frameworks (Yarn Spinner, NaniNovel, Ink). Unity audio systems. Steamworks. Localization. Git. AI coding tools.$20-30/hr, DOE. Between 40-120/hrs a month. To apply Resume, portfolio, a link to the Unity visual novel you shipped.