Senior Game Engine & Tools Engineer
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What You’ll Do
ClassDojo is looking for people to join our virtual worlds platform team. Dojo Islands, our virtual playground, is being used by millions of kids in classrooms and at home. The world is procedurally generated and user‑customizable. Students use this in the classrooms to learn to work collaboratively to build on the island, and teachers can use it to set up STEM activities for the kids to collaborate on. The virtual world is built using web technologies with the goal that it is performant and scalable on the low‑end devices used in schools or at home. This includes a wide range of Chromebooks, tablets (iOS and Android) and web browsers.
The Monsterverse team is responsible for building the Dojo Islands game, the underlying game engine, the internal game editor (Dojo Creator) and the scalable cloud infrastructure that powers Dojo Islands. As an engineer on the team, you will bring your expertise in one or more of the game subsystems—rendering, networking, avatars, and performance engineering—to help deliver the highest‑quality game to our players. You will also build gameplay functionality with a modular, systems‑first approach. Your creativity in prototyping fun gameplay and game‑design ideas will be validated and shipped to production with very high quality. You will collaborate with other engineers and cross‑functional team members in a continuous‑delivery environment. Like all teams at ClassDojo, this team follows agile Kanban methodology and strikes a tight balance between iteration and building with a long view.
You Will Be a Match If
7+ years of experience working on game engine technologies across rendering, networking, physics, and runtime data model—with deep expertise in at least one area.
Track record of delivering complex features in a CI/CD environment.
Experience in near real‑time responsiveness in LiveOps platforms.
Track record of delivering online multiplayer experiences at platform scale.
Demonstrated technical leadership driving engineering practices and processes with clear outcomes.
You Might Be a Good Fit If
Experience with WebGL
PlayCanvas experience is a bonus!
Experience with web development workflows, including but not limited to
Node.js, JavaScript, TypeScript
React
Experience and familiarity with DevOps and platform infrastructure, such as:
AWS Cloud Infrastructure (EC2, Lambda, DynamoDB)
Cloud infrastructure for deployment, scaling and optimization (e.g., Terraform, Docker, Consul, Nomad)
MySQL, MongoDB, Redis
Azure PlayFab game services
Bonus
Avid learner curious about new technologies, especially where AI meets content creation.
Open‑source code contributor.
Founder or early engineer on startup teams.
Salary ranges (United States):
CA, WA, NY, NJ, CT states: $171,500 - $250,000 (USD)
All other states in the US: $146,000 - $215,000 (USD)
We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or veteran status. In accordance with the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records. We are happy to accommodate any disabilities or special needs. We are a distributed company, so we hire regardless of location, as long as you are willing to have significant hours overlap with one of the Americas time zones.
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