Member of Technical Staff, Rendering (Bay Area, Remote)
What You'll DoDevelop a high-throughput rendering pipeline for training robotics foundation modelsDesign protocols and interfaces between the rendering pipeline, physics engine, and 3D generative modelsBuild an efficient platform for large-scale robotics training and evaluationBuild a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy trainingCollaborate with a team of driven individuals committed to building general-purpose Physical AIWhat You'll BringPassion for your craft and demonstrated excellence in rendering and graphics engineeringExceptional ownership and initiative—finding and solving problems independentlyExtensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)A deep and holistic understanding of rendering pipelinesProduction-level expertise in C++ and CUDABonus:Experience in physics simulation#J-18808-Ljbffr