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Temporary Unreal Engine 5.x Technical Testers (Remote) – Maxlo Game Dev Pilot

MaxloLos Angeles, CAApril 12th, 2026
Remote Contract / Sprint-Based UE5 RequiredMaxlo is looking for a small group of Unreal Engine 5.x developers/technical artists to help us test and validate Maxlo in a real game dev workflow. This is a short-term, paid pilot focused on practical performance testing, repeatable results, and clear feedback.What you’ll doSet up Maxlo in your UE5.x environment and confirm baseline performance.Run structured stress tests (cold vs warm workflows, large asset churn, file moves/renames, build/artifact distribution).Capture measurable results (timings, throughput, bytes moved, error logs/screenshots).Share feedback on usability, reliability, and where Maxlo helps or gets in the way.Meet briefly on a recurring schedule (lightweight check-ins) to review findings.What we’re looking forHands-on experience with Unreal Engine 5.x (UE5 editor workflows, content-heavy projects).Comfortable working with large files and real production-style folder structures.Ability to follow a test plan and document results clearly (not just opinions).Solid Windows troubleshooting skills (drivers, storage, networking basics).Bonus (not required): build/cook familiarity, shader-heavy workflows, large content projects.RequirementsWindows 11 Pro preferred (or willing to upgrade).Fast, stable internet connection.Enough local disk to hold your project and test data.Comfortable installing a test agent and sharing performance metrics.What you’ll getPaid short-term engagement.Direct access to the Maxlo team.Early influence on product direction for game dev workflows.