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Lead Product Designer

Lead Product Designer About the Role:You will have the physical experience of our wearable, how it looks, feels, and fits into daily life. The first product is a sensor-rich textile beanie that integrates cameras, microphones, open-ear speakers, EEG sensors, flexible electronics, and a battery into a soft, beautiful object people want to wear for hours.Role Overview:Own ID and ME for the wearable end-to-end: sketch through CAD, prototype, tooling, and DfM with overseas CMs.Lead the integration of electronics into soft goods: flex PCB packaging, rigid-island placement, textile-to-rigid transitions, weight distribution, thermal management, serviceabilityDefine and enforce comfort engineering: pressure mapping, weight balance, skin-contact thermal limits, breathability, fit across head sizes and hair types, long-wear validation.Drive the design language and material story for our brand's physical products: fabrics, seams, transitions, how the device announces itself or fades into the background.Partner with the EE lead on rigid-island layout, antenna keep-outs, and electrode contact pressure; with audio and camera leads on acoustic ports, mic mesh, lens windows, and pod integration.Partner with the reliability lead on drop, ingress, thermal, and ergonomic robustness.Ship the product by end of year and build and lead the product design function as ID and ME capability scales.Responsibilities:10+ years of industrial design and/or mechanical engineering, with multiple shipped consumer wearables or comparable body-worn products.Demonstrated experience integrating electronics into soft goods or textile products (apparel, headwear, garments, or wearables with significant fabric content).Deep CAD proficiency (SolidWorks, Fusion 360, Rhino, or equivalent) and rendering (Keyshot or comparable).Strong instinct for comfort engineering: pressure points, weight, thermal, fit across diverse users, backed by structured wear testing and iteration.Experience driving DfM, tooling, and quality with overseas CMs.Preferred Skills:High-density biocompatible interfaces, dry electrode arrays, or other dense sensor-to-skin integrations.Soft goods sourcing and textile engineering: knit beanies, technical apparel, woven goods.Optical windows, acoustic ports, or sensor windows in consumer products.Biocompatibility, skin contact, and dermatological testing for body-worn products.A point of view about what makes a wearable beautiful rather than gadget-y.Submit resume to jobs@OSIengineering.comNo 3rd party agencies or no C2CAbel Lara 408.550.2800 x119Type: FulltimeLocation: Palo Alto, CA (Hybrid Schedule)Salary Range: $300k - $400k/y (DOE)