Mechatronics Engineer
> Who we areBefore the PC, there used to be a time where computing was locked inside big corporations. But thanks to hackers of Silicon Valley, everyone now has a computer and can develop for it.The same should happen for robotics. We're building a platform that makes it accessible: the PC of robotics. An intuitive, open, affordable general-purpose robot for everyone.If you're going to work on something crazy hard, it might as well matter. We're a small team that cares: about the problem, about the people using our robots, and about building a product that will still mean something years from now. We are our own users.> What we're looking forA generalist mechatronics engineer who has built and shipped before and feels confident working on a mass consumer product.This role covers a lot of ground. On any given day you might be laying out a PCB, designing a mechanical part, and writing firmware. If your ideal job is owning one narrow thing and perfecting it over years, we're probably not a fit. If that description sounds limiting to you, keep reading.The core stuff that actually excites us:PCB design, high-speed digital and power electronicsCAD & rapid prototyping.Firmware: embedded C, microcontrollersSoftware: You can code and debug in C / PythonThings that we prefer to see:Experience with manufacturing processes — CNC machining, sheet metal, injection moldingYou've touched RF or high-speed signal integrity workYou've ordered parts, managed a BOM, navigated a supply chainFPGAs are a real bonusDO NOT censure yourself if you don't meet all of these requirements, we look for fast-learners more than anything else.> The kind of person you are• You are energized by hard problems, not intimidated by them• You are driven to build things for the real world• Who you're building with with matters as much as what you're building• You value dynamism, new problems every week> What you'll work onDesigning and building the physical systems that make our robots work — electronics, mechanics, firmware, and everything in between. Think about and design the product, with the rest of the team, and stay close to customers' needs.