Gameplay Programmer
FrameShift is a Roblox game studio based in Miami. We started in 2024 with a simple goal: make games on Roblox that are actually worth playing. We're a small team — which means the people we bring in have a real say in what we build and how we build it.
About this role You'd be writing the systems players actually interact with — tools, progression, combat, whatever the current game needs. We work in Luau on Roblox Studio. You won't always have a perfect spec, so being able to figure things out and make good calls on your own matters.
You Will Build and maintain gameplay systems including progression, tools, combat, and economy
Architect clean, reusable Luau modules that hold up as the game scales
Work directly with Technical Designers to build features from spec
Identify and resolve performance issues related to client-server replication
Conduct peer code reviews and maintain engineering standards
You Have Solid Luau experience and time spent in Roblox Studio
You understand how client-server works and why it matters for Roblox
Comfortable with DataStores, RemoteEvents, and replication
Can pick up existing code without needing it all explained
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