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Staff Software Engineer, Pixel Graphics GPU Software

GoogleSan Jose, CAL6 LeadSeptember 15th, 2026
Overview In this role you guide GPU driver development and performance across the Pixel platform, collaborating with Android, Pixel, and silicon leaders. You will shape features and optimizations spanning the GPU software and hardware stack, and lead a distributed engineering team through silicon bring-up, debugging, and requirement definition for future devices. You’ll drive alignment across cross-functional teams and own the kernel/user-space driver stack to deliver fast, reliable graphics experiences at scale. Compensation / Benefitsbonus targetequitybenefits ResponsibilitiesProvide technical leadership on graphics hardware/software opportunities for Android, Pixel, and Silicon leadershipCoach and lead a distributed engineering team across multiple sitesFacilitate alignment across teams on goals, outcomes, and timelinesDevelop GPU graphics and compute technologies across the full GPU software and hardware stackEvaluate devices and collaborate with product/engineering to define GPU role in future productsShare ownership of kernel and user-space GPU driver stack; develop features and performance improvementsBring up silicon, debug challenging problems, and identify future hardware/software requirements for Pixel products Key requirementsBachelor's degree or equivalent practical experience8 years of experience in low level systems programming languages (C++ or C)5 years of experience developing and maintaining device drivers that interface software with hardware3 years of experience with software design, architecture, and technical leadershipExperience withGraphics Processing Units (GPUs) and mobile GPUsleadershipmentoringcross-functional collaborationC++CGPU drivers