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Apple GPU Compiler Backend Engineer

AppleCupertino, CAL6 LeadAugust 23rd, 2026
In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from prototyping through production shipping. You will collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line. Description Our GPU Compiler Backend team is responsible for the design, implementation, and productization of the compiler that generates optimized code for Apple Silicon GPUs. We build synergies with hardware and software teams, from early architecture exploration through production hardening and shipping, and serve as the last line of defense for performance and correctness before code reaches customers. We are seeking a skilled Compiler Backend Engineer to join our team. This role spans driving compiler optimization projects to completion, resolving complex, ambiguous production issues escalated by key partners (ProApps, Machine Learning, and Gaming), and contributing to the exploration of new GPU architecture features. You will work on an LLVM-based compiler backend that generates optimized GPU binaries for graphics and compute workloads across every Apple device with a GPU.","responsibilities":"Design, implement, and productize backend compiler optimizations for Apple Silicon GPUs Independently investigate and resolve complex, open-ended performance and correctness issues affecting key partner teams Collaborate with architects and micro-architects to evaluate and advance new GPU hardware features Stay current with compiler technology advancements and apply relevant insights to our development process Mentor and collaborate with fellow engineers across the team Preferred Qualifications Hands-on experience developing LLVM-based compiler backends Experience with instruction selection, instruction schedulers, and register allocators for CPU or GPU compiler backends Experience driving production compiler issues to resolution in a fast-paced environment Minimum Qualifications Experience with modern C++ programming BS with 5+ years experience, MS, or PhD in computer science or related field Strong background in compiler backend technologies (LLVM preferred) Knowledge of GPU architectures and how they differ from CPU architectures Demonstrated autonomy and ownership resolving ambiguous, open-ended technical challenges Excellent written and verbal communication skills Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.