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Computational Geometry Algorithms Engineer

Build the Geometry Core Join a tight-knit engineering group tackling hard problems where mathematics, physics, and 3D graphics meet. You’ll take true ownership of foundational components and see your work translate directly into production outcomes on a lean, fast-moving team. A day in the life Design and optimize algorithms for mesh processing, B‑rep and NURBS modeling, and robust polygon/solid operations. Implement spatial data structures—BVH and octree/quadtree—for high‑performance ray casting/tracing and collision detection. Create dependable tools that transform intricate 3D shapes and surfaces into precise, production‑ready results. What you bring Expertise with modern C++; Rust familiarity is a plus. Substantial depth in computational geometry (meshes, B‑rep, NURBS, or related modeling paradigms). Exceptional algorithmic intuition—of programming, computational geometry, and algorithms, we prize algorithm depth most. Experience from any domain (Aerospace, Defense, Gaming, Medical/Dental modeling, VFX, CAD/CAM). We care about the rigor of your geometry and algorithm work, not the industry label. Work style Remote or Hybrid Proficiencies CAD/CAM software 3D modeling B‑rep C++ Applied mathematics Tools and tech 3D modeling toolchains Legal U.S. Citizenship or Permanent Residency required