Lead Software Engineer - Frostbite
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Why join Frostbite?
Frostbite is EA's multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and tools. We are proud to have thousands of game developers worldwide using Frostbite to create some of the most amazing games and player experiences in the industry including the Battlefield, FC, and Madden franchises.
The mission of the Animation, Cinematics, and Characters team is to develop tools, workflows, and cutting edge features that empower content creators to accomplish their vision for EA's games.
What you will do:
You will report to the team's Engineering Manager as a member of our global development team
You will work in close collaboration with engineers and content creators from across the Frostbite team and our world-class game team customers
You will create new cost-effective, scalable, performant, testable and usable engine features and tools
Mentor next level of technical leaders and engineers on the team
Gather requirements from game team developers and write technical design specifications
You will lead projects: providing designs, estimates and risk analysis for planning purposes
Advocate for technical, architectural and performance considerations during project planning and delivery
Collaborate with others to improve our existing tools and runtime features
Identify, debug and resolve issues in familiar and unfamiliar code
You will provide support to game team partners by addressing any bugs or issues and coordinating cooperative development of essential features
Advocate for and help improve processes to implement engineering best practices
You will demonstrate professional engineering capabilities by delivering high quality solutions
Who you are:
You have 8 or more years of recent experience in C++ and C#
You are excited by the opportunity to work on core character, animation and cinematic features and tooling
You have experience developing AAA titles for modern Game Consoles, or mobile platforms or you have experience with game engine development
You have experience working with source control (Perforce, Git, etc)
You have experience driving features from gathering requirements, through development, to providing support
You are experienced working with agile/scrum processes
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.