BSP Development engineer
Possible 3 Month CTH Role name: BSP Development engineer Work Location: US REMOTE Start date: Immediate availability. Background check MANDATORY Role Overview:Graphics Core skills Embedded graphics development experience using OpenGL. Epic Deos experience - preferred. Platform Core skills Multi-Core Processor Architecture (General Understanding)Strong fundamentals of multi-core processing concepts and system-level behavior. Processor and Memory ArchitectureIn-depth knowledge of shared memory access across multiple cores, including GPU interaction:Memory Controller design and operationCache memory hierarchy (L1, L2, L3, etc.)Main memory systems (e.g., DDR) Shared Resource Monitoring and AnalysisUnderstanding of monitoring mechanisms for shared resource usage, including:Performance countersQuality of Service (QoS) mechanismsTechniques for Worst-Case Execution Time (WCET) computation WCET Analysis with Interference ConsiderationsCapability to analyze WCET under the influence of various interference channels such as:I/O subsystemsGPUSSDFPGAOther shared resources DEOS ExpertisePractical knowledge of DEOS (or equivalent RTOS), with a focus on:Cache partitioning techniquesResource isolation and management Regulatory KnowledgeFamiliarity with AC 20-193 (FAA guidance on multi-core processor certification) is a strong advantage. Key ResponsibilitiesGPU driver development Embedded graphics development experience using OpenGL. Epic Deos experience Mandatory skills: Embedded graphics development experience using OpenGL. Optional skills: Epic Deos experience