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Remote Game Engine Tools & Rendering Engineer

YO IT Consulting seeks a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. You will work on graphics systems, rendering pipelines, and low-level optimizations using DirectX (DX11 and DX12), Vulkan, OpenGL, or Metal. Responsibilities include designing engine features in C++, developing modding tools, optimizing CPU/GPU performance, and collaborating with designers, artists, and engineers to deliver high-quality #J-18808-Ljbffr