3D Artist, Environment
3D Artist, Environment
Funovus is a game development studio based in the United States with team members around the globe. Together we've embraced a remote-working, geo-diverse team and culture. We are looking for people who are fierce, capable, and have a strong desire to make fun and memorable games.
JOB REQUIREMENTS
Skilled in environment lighting and architecture
Skilled in Maya, Zbrush, Unity/ Unreal, Blender, Substance
Has gone through end-to-end game development
Capable of creating environment and world concept arts
Capable of creating block-out assets and crafting production level stylized game environment arts
Capable of creating beautiful hand painting or PBR stylized textures
Capable of creating a wide variety of ideas with stylized art
Knowledge of high-poly to game-res meshes, Shader manipulation, Modular construction and assembly techniques, Dynamic lighting models, Post Effects
Deep understanding of the ongoing trend of video game art, and real-time stylized game development needs
Experience of Rigging, game VFX, or Shader a bonus
JOB DUTIES
Build game worlds from initial concept to complete and polished forms
Create living places of interest that are both exceptional artistically and fitting in the game setting
Concept the various of worlds and themes of the outdoor environments
Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
Provide guidance during creative discussions
Job Type: Full-Time
Location: Redwood City, California (Relocation support will be provided)
We sponsor CPT/OPT/H1B for international students.