Program Researcher/Designer
Outcome School was born from deep curiosity and countless conversations, spirited debates, hard questions, bold ideas, lived logic, shared learning, and intercultural relationships built alongside people from low-income backgrounds, people of color, immigrants, refugees, people from rural communities, and women. Those early discussions centered on an urgent reality many talented people are still locked out of clear, affordable pathways into tech careers and entrepreneurship. We created Outcome School to help change that to open alternative routes into high-demand tech jobs and to support the launch of scrappy, bootstrap tech companies that solve real problems, create value, and hire from within their own neighborhoods. The need is clear. According to the U.S. Equal Employment Opportunity Commission, only 5% of tech workers are Black. And the gap becomes even more visible at the leadership level, where the Kapor Center reports that only 2% of executives are Latinx. Today, Outcome School continues to be guided and led by our vision. That lived experience and the perspective it brings shapes our mission, strengthens our decisions, and directs the work we do every day.
About Outcome School
Outcome School is a youth-focused, portfolio-driven tech education organization committed to expanding access to skills in UX/UI, software development, robotics, game design, and AI. We design learning experiences that are practical, human-centered, and deeply empowering — especially for underserved communities.
We are building programs that feel as intentional as a great product. That's where you come in.
Role Overview
The Program Researcher/Designer is a strategic, research-driven role for someone who wants to shape the future of youth tech education. You will combine user research, curriculum design, and systems thinking to create programs that are effective, scalable, and grounded in real learner and volunteer needs.
This role is ideal for PhD or Master's students in
User Research
Human-Centered Design
Learning Sciences
Instructional Design
Education Program Design
UX/UI or HCI
If you love understanding people, designing experiences, and improving systems, this is a perfect fit.
Key Responsibilities
1. Conduct User Research (Students & Volunteers)
Study real users through interviews, surveys, usability tests, and field research
Identify user needs, motivations, pain points, and behaviors
Analyze qualitative and quantitative data to uncover patterns and insights
Validate program ideas, prototypes, and curriculum concepts before implementation
Communicate findings clearly to designers, instructors, and leadership
Design the Learning Experience
Define program goals, outcomes, and learner pathways
Create curriculum structures, modules, lessons, activities, and assessments
Ensure content aligns with industry expectations and youth learning patterns
Integrate hands-on, project-based learning and real-world relevance
? 3. Build Systems & Workflows
Design onboarding flows for students, volunteers, and instructors
Create schedules, resource libraries, and operational workflows
Develop templates, guides, and tools that make the program scalable
Collaborate with cross-functional teams to ensure smooth delivery
Evaluate & Improve Programs
Collect and analyze feedback from learners, volunteers, and instructors
Measure learner performance and program effectiveness
Identify gaps and opportunities for improvement
Iterate curriculum and systems based on evidence, not assumptions
What Makes This Role Unique
You're not just designing lessons — you're designing an entire learning ecosystem.
You'll operate like a product designer for education, ensuring every program is
Human-centered
Evidence-based
Scalable
Impact-driven
Continuously improving
Your research will directly shape how hundreds of young people learn tech skills and build their futures.
Ideal Candidate
You might be a great fit if you
Are pursuing a Master's or PhD in a related field
Have experience with user research methods
Understand UX, HCI, learning design, or curriculum development
Think in systems and enjoy solving complex experience problems
Communicate insights clearly and visually
Care deeply about youth empowerment and equitable access to tech education
Time Commitment
Flexible, remote-friendly
3–6 hours per week
Ideal for graduate students seeking applied research experience, portfolio projects, or community impact work
What You Gain
Real-world user research and program design experience
Portfolio-ready artifacts (research studies, curriculum maps, workflows, prototypes)
Experience collaborating with designers, engineers, and educators
Leadership opportunities in shaping a growing educational organization
Meaningful impact on youth learning and community development
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