Sr. Software Engineer -Unreal Engine- Flight Safety
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Interview: VirtualHybrid: preference in St. Louis MO (also consider Dallas/ Broken Arrow)Visa: All except h1bTop 3 skills: 1.Unreal Engine, 2. C ++, 3. Graphics SoftwareJD:Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine.Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions.The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.Minimum skills required:• Unreal engine developer experience - minimum 5 years• C++ programming• Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL• Software architecture and object-oriented design• Data structures and algorithmsTechnical Experience in any of the following areas is a plus:• Strong mathematics capability - matrix algebra, projective geometry, vector math, etc.• Game development• STL and/or Boost libraries and data structures• Design patterns and/or multi-threading experience• MS Visual Studio• Python or other scripting experience• Reading and using technical specifications• Lean/Agile software development• Multispectral sensors, night vision and/or radar systems• Geographic information systems (GIS)• Atlassian product experience: e.g. Jira, Confluence, Crucible