AR/VR Developer
Position: AR/VR Developer (OpenXR)Location: Redmond, WAUnable to provide sponsorship for this role.ResponsibilitiesDevelop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).Build interactive features such as:Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).Create clean, testable code and contribute to basic CI/build scripts as needed.Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.Minimum Qualifications3+ years of professional software development experience (or equivalent).Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.Experience with a real-time engine or framework such as:Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).