JOBSEARCHER

Staff Software Engineer, 4D Engine

AvalaMillbrae, CAL6 LeadNovember 4th, 2026
Posted 6 months ago San Francisco, CA full-time
About This Role: Architect and build the core systems behind Avala's 4D Engine — the reconstruction pipeline that fuses LiDAR, camera, radar, and IMU data into physics-grade spatiotemporal ground truth. You'll own the Gaussian Splatting renderer, temporal tracking systems, and the compute infrastructure that processes petabytes of multi-sensor data.
What You'll Do:
  • Lead development of the 4D reconstruction pipeline (Gaussian Splatting, NeRF, multi-view stereo)
  • Design GPU-accelerated compute shaders for real-time point cloud processing and scene rendering
  • Build temporal tracking and object persistence systems across sensor frames
  • Architect distributed processing pipelines that scale to fleet-level data volumes
  • Set technical direction for the rendering team and mentor senior engineers
  • Collaborate with ML engineers on auto-labeling and scene understanding models
Requirements:
  • 7+ years in graphics, 3D vision, or high-performance computing
  • Deep expertise in GPU programming (WebGPU, CUDA, Vulkan, or Metal)
  • Strong C++, Rust, or Dart performance optimization experience
  • Published work or production systems in 3D reconstruction or novel view synthesis
  • Experience leading technical teams of 3+ engineers
  • Computer Vision 3D Graphics GPU Optimization WebGPU Gaussian Splatting
What We Offer: Competitive salary and meaningful equity in the team building Fleet Learning Infrastructure for Physical AIFull health, dental, and vision coverage, plus FSA and unlimited PTOWork on the closed-loop data infrastructure that the next generation of autonomous systems learns from A team that built Tesla Autopilot's data infrastructure, now building something bigger