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Proficiency in generating assets in Modo, 3ds Max, Maya, Houdini and/or similar software for use in fx. id Software, part of the ZeniMax Media Inc. family of companies, is seeking a talented VFX Artist (Mid or Senior) to join our team making AAA games.
Full-timeExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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Primary Job Responsibilities:- Integrating 3D renders into 2D photographs seamlessly- Reviewing 3D models & checking for quality and organization- Creating photorealistic interior renders- Uploading assets into the image data management system- Track progress of the projects and keep management informedExperience Required:- Great knowledge of 3ds Max & V-Ray 3.
ExpandApply NowActive JobUpdated 6 days ago - UpvoteDownvoteShare Job
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Proficient with at least one major 3D authoring package like 3DS Max, Blender, or Maya. The Creative Labs group is looking for a well-rounded 3D Artist with a 3D design and production pipeline background to help our Art Team bring HTC’s concepts to life in XR. They are creating amazing software experiences to accompany HTC’s cutting-edge Vive hardware and are looking for talented and passionate individuals who want to get their hands dirty in day-to-day production to help shape and define these amazing consumer-level AAA projects.
ExpandApply NowActive JobUpdated 17 days ago - UpvoteDownvoteShare Job
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Advance skills in using 3ds Max for 3d modelling, texturing, lighting, and rendering techniques. As a 3D Artist, you will be responsible for transforming architectural concepts and designs into stunning visualisations that bring our projects to life.
ExpandApply NowActive JobUpdated 16 days ago - UpvoteDownvoteShare Job
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Excellent skills in one of the leading modeling packages (3DS Max, Maya, Blender etc.) We’re currently looking for a talented Lead Environment Artist to join our new studio in Boston and help us develop Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise.
Full-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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Ability to leverage 3D applications (e.g. Blender, Maya, 3DS Max, ZBrush, etc. 5+ years in a lead artist or director position for a video game, film production or other creative media.
$120,000 - $200,000 a yearFull-timeExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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Rigging and animation in Blender, Maya or Motionbuilder. Help translate concept art into immersive 3D experiences. Unreal Engine, Steam Workshop or Source2. Employees within the US (located outside of California and Washington) will be considered on a temporary agency set up before transitioning to a direct hire based on location.
$81,590 - $95,827 a yearFull-timeExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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As a Lead Environment Artist you will be in charge of building and leading a team in order to create truly breathtaking worlds for our upcoming game. Lead Environment Artist. Dog-friendly office — dog owner.
ExpandApply NowActive JobUpdated 12 days ago - UpvoteDownvoteShare Job
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Proficiency in industry-standard software like Maya, 3DS Max, Blender, and game engines such as Unreal Engine or Unity. We are looking for an experienced Lead Technical Artist to join our team and play a crucial role in bridging the gap between art and technology.
ExpandApply NowActive JobUpdated 12 days ago - UpvoteDownvoteShare Job
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Excellent knowledge of 2D & 3D software (3DS Max, Zbrush, with excellent knowledge in Photoshop or other equivalent packages) As a 3D Lead Character Artist your job is to plan, organize, follow-up and evaluate their work in order to ensure that they meet the production objectives in terms of time and quality.
ExpandApply NowActive JobUpdated 19 days ago - UpvoteDownvoteShare Job
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Experienced in game art asset creation in a variety of software packages including Maya, 3ds Max, Zbrush, Photoshop, Substance, etc. Though the role will be mainly supervisory, the individual should be an experienced character concept artist, having worked in game studio pipelines before, and have a solid hands-on art background.
ExpandApply NowActive JobUpdated 12 days ago - UpvoteDownvoteShare Job
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Proficient in DCC tools such as Blender, Maya and 3DS Max. Proficient in DCC tools such as Blender, Maya and 3DS Max. As we develop a fully integrated experience in our R1 and future vehicle lines, we need technical artists to help raise bar for, in vehicle, real time 3D rendering, and realize the next generation of self-driving visualizations, driver aids, and other 3D eye candy.
$147,500 - $169,950 a yearFull-timeExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 5, Xbox, and PlayStation.
Full-timeExpandApply NowActive JobUpdated 3 months ago - UpvoteDownvoteShare Job
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Technologies: Our DCC tools vary depending on the project, but will typically involve a combination of 3ds Max, Maya, Substance, Photoshop. Our technical artists are equally capable of discussing performance, rendering and gameplay issues with engineers, as they are in critique and creative discussion with the artist and designers.
Full-timeExpandApply NowActive JobUpdated 20 days ago - UpvoteDownvoteShare Job
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Proficient in Maya, 3ds Max, or Blender. As a Lead Environment Artist, you will be responsible for guiding high-level environment art quality from concept to completion. We are looking for a Lead Environment Artist to be a part of our Environment Art team.
Full-timeExpandApply NowActive JobUpdated 5 days ago
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