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Technical Artist - Tools And Pipelines - Skate (Hybrid / Remote)
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- Responsibilities: Research potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production.
- Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production-ready content generation workflows and tools.
- You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
- You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs You have with at least one of the following pipelines: Character, Rigging, Animation, or Asset Management You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).
- You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.
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