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Principal Software Engineer
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$156,170 - $234,254 a year
Full-time
- Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii, and Wii U systems.
- Nintendo of America is looking for a Principal Software Engineer who will focus efforts and help define and advance our global product publishing pipeline along a cloud-first, microservice-oriented roadmap.
- The Principal Software Engineer will help determine application architecture(s) for the entire portfolio.
- Come build experience in a highly collaborative environment, ensure excellence in broad technical design integrity and software delivery estimation veracity, and help establish enterprise-class services for use within and beyond our global publisher and developer pipeline.
- Applies significant expertise, creativity and latitude to design and deliver softwareCreates formal networks with key contacts outside own area of expertise that may also include senior leaders within Nintendo of America, Inc. (NOA) and employees from Nintendo Company, Ltd. (NCL) and subsidiariesDocument and reviews technology changes through appropriate change control.
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