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Part-Time Instructor, School of Game Development
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Part-time
- 3D Art Skills: Onsite Open
- Experience using Maya, ZBrush, Substance Painter and/or Designer, Photoshop, Unreal Engine and/or Unity to create props, environments, and/or characters.
- Proficiency in the game asset pipeline (modeling/digital sculpting, retopology, UV mapping, map baking, PBR surface development, staging and lighting in a game engine)
- Concept Art Skills: Onsite Open
- Adept in use of Photoshop for Concept Art
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